REEL DESIGN CODE FEEDs RESUME
Masthead
Simple HLSL Depth Shader

Began researching Screen Space Ambient Occlussion and was finding it difficult to create a very simple and straighforward depth renderer. Here are some links that might work in other instances but failed to achieve the result I was going for.

Rendermonkey Project
Sequence Viewer
Asset Editor
Adversarial Search
Particle Swarm Optimization
RB City
Pathfinding Algorithms