Began researching Screen Space Ambient Occlussion and was finding it difficult to create a very simple and straighforward depth renderer. Here are some links that might work in other instances but failed to achieve the result I was going for.
Creates a single texture file from an animation series. This tool is handy for 2D games that have sprite based animation. In additon to creating a composition texture it also saves an xml file that specifies frame information.
This tool was created for a card game. It allows the user to create a repository for 2D Assets and edit their properties. Data is compiled into a single directory with an accompanying xml file for easy game loading and integration.
Connect Four game using adversarial search.
Partcle swarm optimization test application that compares results to a genetic algorithm. Optimizing is specified by finding maximum value in n-dimensional space.
RBs are spherical creatures that must spend time in the sun in order to survive. The challenge is to build a structure not extendeing beyond the bounds of the base to accommodate a large population of these beings.
Breadth first search, depth first search and A* search over a 2D landscape with variable utility cost terrain types. Rendered using OpenGL.