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Shot Breakdown
- Advanced Robotic Rig
- Center of Gravity
- FK Quarternion Controllers
- Organic Character Skinning and Rigging
- FK & IK Controllers
- Custom Bone Mesh for Unique Anatomy
- Simple Game Engine
- Orbiting Camera
- Animation Set Logic
- Content Pipeline 3DS Max to Managed DirectX
- Character Unwrap
- Entire Character Unwrap
- Minimizing Seams
- Maxscript
- Procedural Geometry constraint bound
- Cellular Actin Protein Formation
- UI Design & Presentation
- 3DS Character Models
- Spider
- Helmet
- Future Man
- Simple Sculpt
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