Contact |
| Clayton Tye |
| Location: Redmond WA |
| email: clayton.tye(at)hotmail.com |
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Education |
| University of Idaho |
| GPA: 3.6 |
- Bachelor of Science Computer Science 2008
- Bachelor of Science Virtual Technology and Design 2008
- Minor Mathematics
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Work History |
Contract Test Associate |
| Microsoft Game Studios GTO contracted through VOLT |
| Work Dates: November 2008 - November 2009 |
| Manager: Joe Djorgee |
- Microsoft Certification Testing
- QA Tools and Metrics Development, WPF, C# VS2008, MSSQL
- Test Case Development
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| Preformed certification testing on XBLA and first party Microsoft games. Developed algorithm to measure compliance. Worked on a team that developed tools and process to test new types of game experiences. |
Freelance Illustrator |
| Self Employed |
| Work Dates: December 2008 - Present |
| Manager: Self |
- Adobe Photoshop
- 3DS Max
- VRay
- Linear Perspective
- Color Theory
- Anatomy
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Worked as an illustrator for a fantasy card game doing primarily environment paintings. Graphic novel style storyboards.
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AI Researcher/C++ Developer |
| University of Idaho |
| Work Dates: May 2008 - July 2008 |
| Manager: Jim Frenzel |
- AI Research (Multi Agent Design)
- C++
- CMake
- Linux
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Conducted research to implement existing multi agent behaviors from objective C to C++. Transition involved collaborating with engineers and scientists to understand these behaviors in the scope of a fleet of unmanned underwater vehicles. Used MITs MOOS software, this is primarily an observer pattern where each sensor/actuator of the robot subscribes/posts to a central memory unit.
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Student (Production Manager Art Director) |
| University of Idaho |
| Work Dates: July 2007 - May 2008 |
| Manager: Brian Sumption |
- Microsoft Project
- Adobe Photoshop
- 3D Studio Max 2008 (Generalist)
- Digital Fusion
- Adobe Premier
- Adobe Encore (DVD Authoring, UI Design)
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